Chris is a motivator and an initiator. He helped me, and dozens of his fellow students build the skills and knowledge we needed to make games.
Justin Lokey
Associate Producer
Demiurge Studios
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Continued from Benefits:
- Making videogames is a lifelong hobby.
Like painting or playing piano, someone can make videogames whether they're a student, a working adult, or retired.
- Making videogames is cross-disciplinary.
Although a simple game can be made with arithmetic and minimal programming, developing fancier videogames involves algebra, trigonometry, geometry, creative writing, computer science, business communication, physics, art, sound composition, design, psychology, and technical writing. Depending on the game's subject, strengths in other fields can be utilized too - anything from history, literature, politics, music theory, or biology.
- Making videogames is a team activity.
As a developer gains experience and identifies personal strengths, networking and working with other creators can lead to crafting new, larger experiences with and for people all over the world. (Chris is happy to help in this by extending connections and opportunities to interested past and present students!)
- Making videogames is a field of limitless potential.
Because so many domains are incorporated in game creation, and technology is constantly progressing, there is always room to grow. Once you're on track, you'll discover a wealth of books, websites, and educational programs available to help sharpen and develop your skills.
Review Chris DeLeon's qualifications |