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Chris DeLeon's Game Development Lessons Chris@GameDevLessons.com
Main feature: Text Lessons

We were short engineers and designers... Chris came in and not only starts coding all the prototype game systems we needed, but he also started to design our first level. He was a shot in the arm for the entire team...

Michael Licht
Lead Level Designer
Electronic Arts
"The game programming basics in Vol. 5 was explained much more clearly than I've seen from just about anyone. Well done."

Bill Nega
Game Designer/Programmer, Tutor at UAT

Over the past 6 years I helped many others with no prior game creation experience become accomplished indie hobbyists and professionals in elusive careers. Every month, I share more documents, concepts, and example files designed for students.

(Unsure? Review my qualifications, or check out the Testimonials.)

Read Volume 1 - Apr 2009 / español
Getting Started - Compromises to Finish - iPhone Dev - Game Academics Rant

Read Volume 2 - May 2009 / español
Game Dev Habit - Resourcefulness - Avoiding Quicksand - Value in Videogames

Read Volume 3 - June 2009 / español
No Game to First Game - Skills to Game Dev Skills - Important Issues - Imagination

Read Volume 4 - July 2009 / español
Design Docs, E-Z Tools - Engineering vs Design - Pro Work - InteractionArtist.com

Read Volume 5 - August 2009 / español
Programming Basics - Level Design - When to Hack - Indie Recognition Contest

Read Volume 6 - September 2009 / español
Self-Education - What Videogame Designers Do - Game Difficulty - Decision Making

Read Volume 7 - October 2009 / español
Teamwork - Game Dev Clubs - Videogames Aren't Their Code - Adventure Interview

Read Volume 8 - November 2009
How Programmers Program - Game AI - Respecting Players - Takayoshi Sato

Read Volume 9 - December 2009
Asteroids Code - Particle Effects - Alice in Bomberland's Meaning - Free E-Book

Read Volume 10 - January 2010
Education to Make Games - Programmer/Designer Art - "Cred" - Video Q&A

Read Volume 11 - February 2010
Mailbag: Game Math - RTS Outline - Programmer Transition - Industry Concerns

Read Volume 12 - March 2010
Woodworking Metaphor - Best of GDL's First Year - Fun is a Bad Word - On "feelforit"

Read Volume 13 - April 2010
Command-Line Navigation - $0 Flash MXMLC - Good Books - UC Berkeley Talk Audio

Read Volume 14 - May 2010
About Source Code - Flash Game Basics - Bottom-Up, Top-Down - On Chris Crawford

Read Volumes 15+ at HobbyGameDev.com New!
Redesigned site! Updates to many older articles, and dozens of new ones!

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All contents Copyright 2010 Christopher Lee DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.