We were short engineers and designers... Chris came in and not only starts coding all the prototype game systems we needed, but he also started to design our first level. He was a shot in the arm for the entire team...
Michael Licht
Lead Level Designer
Electronic Arts
|
"The game programming basics in Vol. 5 was explained much more clearly than I've seen from just about anyone. Well done."
Bill Nega
Game Designer/Programmer, Tutor at UAT
|
Over the past 6 years I helped many others with no prior game creation experience become accomplished indie hobbyists and professionals in elusive careers. Every month, I share more documents, concepts, and example files designed for students.
(Unsure? Review my qualifications, or check out the Testimonials.)
Read Volume 1 - Apr 2009 / español
Getting Started - Compromises to Finish - iPhone Dev - Game Academics Rant
Read Volume 2 - May 2009 / español
Game Dev Habit - Resourcefulness - Avoiding Quicksand - Value in Videogames
Read Volume 3 - June 2009 / español
No Game to First Game - Skills to Game Dev Skills - Important Issues - Imagination
Read Volume 4 - July 2009 / español
Design Docs, E-Z Tools - Engineering vs Design - Pro Work - InteractionArtist.com
Read Volume 5 - August 2009 / español
Programming Basics - Level Design - When to Hack - Indie Recognition Contest
Read Volume 6 - September 2009 / español
Self-Education - What Videogame Designers Do - Game Difficulty - Decision Making
Read Volume 7 - October 2009 / español
Teamwork - Game Dev Clubs - Videogames Aren't Their Code - Adventure Interview
Read Volume 8 - November 2009
How Programmers Program - Game AI - Respecting Players - Takayoshi Sato
Read Volume 9 - December 2009
Asteroids Code - Particle Effects - Alice in Bomberland's Meaning - Free E-Book
Read Volume 10 - January 2010
Education to Make Games - Programmer/Designer Art - "Cred" - Video Q&A
Read Volume 11 - February 2010
Mailbag: Game Math - RTS Outline - Programmer Transition - Industry Concerns
Read Volume 12 - March 2010
Woodworking Metaphor - Best of GDL's First Year - Fun is a Bad Word - On "feelforit"
Read Volume 13 - April 2010
Command-Line Navigation - $0 Flash MXMLC - Good Books - UC Berkeley Talk Audio
Read Volume 14 - May 2010
About Source Code - Flash Game Basics - Bottom-Up, Top-Down - On Chris Crawford
Read Volumes 15+ at HobbyGameDev.com New!
Redesigned site! Updates to many older articles, and dozens of new ones!
- Each edition contains new information for developers at every experience level
- I will never sell or share your information for any reason
- I will never send more than 1 message per month
- You can unsubscribe easily at any time
Feel like you gained the value of a small book, a brisk training session, or more? Even a small donation - say, $13.37 - is appreciated as a show of support, and helps me continue sharing these lessons as a priority! (Handled securely through PayPal.com)
|