Chris has helped many people, including myself, who started with nothing but a desire to make games. Without a doubt, I would not have a career in the gaming industry if it weren't for Chris.
Justin Lokey
Associate Producer
Demiurge Studios
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Topple is a $0.99 iPhone game released in 2008. Within days of release, Topple was the #2 paid app for the iPhone in the US, and #1 in France, Russia, and Israel. It was downloaded over 60,000 times in the first week alone, held a top-10 spot for two weeks, and a top-25 spot for over a month. After a few months the price was changed to Free, and it has since been downloaded over 3 million times.
For Topple, Chris DeLeon served as the producer, programmer, game designer, interface designer, and level designer. It was developed on behalf of San Francisco-based publisher ngmoco, Inc.
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Unique and incredibly addicting, Topple is a new idea with some familiar concepts. This developer clearly gets the concept of using the iPhones accelerometer and touch features as a core part of this game.
whatsoniphone.com (5 of 5 Stars)
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Topple is an absolute steal. At just a buck -- a perfect price for a simple puzzler -- you get a smart game that anybody of any skill level can pick up and enjoy. The oodles of personality will keep them playing.
IGN (7.8 Rating)
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All told, Topple is the perfect 99 cent game. It's easy to pick up and play, has a lot of replay value, and the quirky personality of the shapes has proven popular with people I showed the game to.
FingerGaming (4.5/5 Stars)
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Topple is a good example of the direction developers need to go to sustain the success of the App Store and the iPhone/iPod touch as a gaming device.
Loot Ninja (8/10)
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Topple is a must-have unique puzzle experience for your iPhone. It does everything right as far as iPhone games go.
iPhone Games Network (5 of 5 Stars)
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